Advancing Runners on an Out |
Roll on this
chart when the result is an out (not a 'K') and runners are on base. |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
A roll from |
|
|
|
|
Outfield |
|
|
|
|
111-324 is
an |
|
Power |
ADV |
3S |
HOLD |
|
|
|
Outfield Out. |
|
E |
111-123 |
124-231 |
232-324 |
|
|
|
Find the power
rating |
|
D |
111-133 |
134-242 |
243-324 |
|
|
|
on the batter's
card |
|
C |
111-141 |
142-245 |
246-324 |
|
|
|
and determine
the |
|
B |
111-151 |
152-251 |
252-324 |
|
|
|
result from
this chart. |
|
A |
111-163 |
164-256 |
261-324 |
|
|
|
|
|
|
|
|
|
|
|
|
|
A roll is
from |
|
Batter |
Runner
on First Base |
Runners Not Forced |
325-666 is
an |
|
Running |
FC |
DP* |
ADV |
DP* |
ADV |
HOLD |
Infield Out. |
|
|
AAA |
325-442 |
443-516 |
521-666 |
325-326 |
331-463 |
464-666 |
Find the batter's |
|
AA |
325-432 |
433-516 |
521-666 |
325-326 |
331-455 |
456-666 |
running rating |
|
A |
325-423 |
424-516 |
521-666 |
325-326 |
331-452 |
453-666 |
and determine
the |
|
B |
325-366 |
411-516 |
521-666 |
325-326 |
331-443 |
444-666 |
result from
this chart. |
|
C |
325-355 |
356-516 |
521-666 |
325-326 |
331-434 |
435-666 |
|
|
|
D |
325-343 |
344-516 |
521-666 |
325-326 |
331-425 |
426-666 |
|
|
|
E |
325-325 |
326-516 |
521-666 |
325-326 |
331-414 |
415-666 |
|
|
|
|
|
|
|
|
|
|
|
Results
- Advancing Runners on an Out |
Fielded
the Ball - Roll |
|
|
|
|
|
|
|
Pos |
Fly |
Ground |
3S |
Batter out, runner on third scores, others
hold. |
|
LF |
111-265 |
|
FC |
Safe
at first, fielder's choice runner out at second. |
CF |
266-512 |
|
|
Others
advance one base. |
RF |
513-666 |
|
DP |
Double
Play! Lead runner out, other
advance one base. If bases |
1B |
111-152 |
153-221 |
|
were
loaded, lead runner scores, runner out at third instead. |
2B |
222-323 |
324-365 |
|
|
|
|
|
|
|
SS |
366-511 |
512-554 |
ADV |
Batter
out at first, others advance one base. |
3B |
555-634 |
635-663 |
|
|
|
|
|
|
|
P |
|
664-664 |
HOLD |
Batter
out at first, runners hold. |
C |
665-665 |
666-666 |
|
|
|
|
|
|
|
See exceptions in the directions |
* Double Play
Adjustment for Advanced Players: |
|
|
|
|
|
Determine your team DP rating. For example, if your team
has two DP+ and one DP- , the team DP rating is +1. |
Team
DP is +2 or greater, drop three grades from the batter's running rating.
If the batter was 'D' or 'E' |
|
then the result is line out into as many as possible, triple play
if applicable! |
|
|
|
Team
DP is +1, drop one grade from the batter's running rating. If the batter
was 'E' |
|
|
then the result is line out into as many as possible, triple play
if applicable! |
|
|
|
Team DP is
-1, add one grade to the batter's running rating. If the batter was 'AAA'
then the result is FC. |
Team DP is
-2 or less, add three grades to the batter's running rating. If the batter
was 'A' or higher then FC. |
|
|
|
|
|
|
|
|
|
|
Copyright
© 2001 BaseballGuru.com. All Rights Reserved |
|
|
|
|
|
|
|
|
|
|