| Advancing Runners on an Out | |||||||||
| Roll on this chart when the result is an out (not a 'K') and runners are on base. | |||||||||
| A roll from | Outfield | ||||||||
| 111-324 is an | Power | ADV | 3S | HOLD | |||||
| Outfield Out. | E | 111-123 | 124-231 | 232-324 | |||||
| Find the power rating | D | 111-133 | 134-242 | 243-324 | |||||
| on the batter's card | C | 111-141 | 142-245 | 246-324 | |||||
| and determine the | B | 111-151 | 152-251 | 252-324 | |||||
| result from this chart. | A | 111-163 | 164-256 | 261-324 | |||||
| A roll is from | Batter | Runner on First Base | Runners Not Forced | ||||||
| 325-666 is an | Running | FC | DP* | ADV | DP* | ADV | HOLD | ||
| Infield Out. | AAA | 325-442 | 443-516 | 521-666 | 325-326 | 331-463 | 464-666 | ||
| Find the batter's | AA | 325-432 | 433-516 | 521-666 | 325-326 | 331-455 | 456-666 | ||
| running rating | A | 325-423 | 424-516 | 521-666 | 325-326 | 331-452 | 453-666 | ||
| and determine the | B | 325-366 | 411-516 | 521-666 | 325-326 | 331-443 | 444-666 | ||
| result from this chart. | C | 325-355 | 356-516 | 521-666 | 325-326 | 331-434 | 435-666 | ||
| D | 325-343 | 344-516 | 521-666 | 325-326 | 331-425 | 426-666 | |||
| E | 325-325 | 326-516 | 521-666 | 325-326 | 331-414 | 415-666 | |||
| Results - Advancing Runners on an Out | Fielded the Ball - Roll | ||||||||
| Pos | Fly | Ground | |||||||
| 3S | Batter out, runner on third scores, others hold. | LF | 111-265 | ||||||
| FC | Safe at first, fielder's choice runner out at second. | CF | 266-512 | ||||||
| Others advance one base. | RF | 513-666 | |||||||
| DP | Double Play! Lead runner out, other advance one base. If bases | 1B | 111-152 | 153-221 | |||||
| were loaded, lead runner scores, runner out at third instead. | 2B | 222-323 | 324-365 | ||||||
| SS | 366-511 | 512-554 | |||||||
| ADV | Batter out at first, others advance one base. | 3B | 555-634 | 635-663 | |||||
| P | 664-664 | ||||||||
| HOLD | Batter out at first, runners hold. | C | 665-665 | 666-666 | |||||
| See exceptions in the directions | |||||||||
| * Double Play Adjustment for Advanced Players: | |||||||||
| Determine your team DP rating. For example, if your team has two DP+ and one DP- , the team DP rating is +1. | |||||||||
| Team DP is +2 or greater, drop three grades from the batter's running rating. If the batter was 'D' or 'E' | |||||||||
| then the result is line out into as many as possible, triple play if applicable! | |||||||||
| Team DP is +1, drop one grade from the batter's running rating. If the batter was 'E' | |||||||||
| then the result is line out into as many as possible, triple play if applicable! | |||||||||
| Team DP is -1, add one grade to the batter's running rating. If the batter was 'AAA' then the result is FC. | |||||||||
| Team DP is -2 or less, add three grades to the batter's running rating. If the batter was 'A' or higher then FC. | |||||||||
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