The break-through game you've been craving. Play for free! (Just print out what you need).
Anything that can happen in real baseball can happen in the Guru's famous game.
an entire MLB season or draft new teams and leagues. Most of the
card sets have 16
teams, ideal for tournament style play or as a league.
Print blank tournament
simulation's got what your old game is missing. It's
easy to play and you can try it for free.
Sample Cards: Pitcher ratings are from A to E (best to worst).
How to Play the Basic Game
Roll three dice to produce a three-digit number (e.g. 124, 542, 663). To differentiate between the dice, use dice of different colors or sizes and always read them in the same order (e.g. Red die 1st digit, white die 2nd digit, small die 3rd digit). If you only have white dice, try marking them with highlighter pens. You can also use the pre-made random dice rolls.
Find the result of the at bat by matching the pitcher's ratings with the columns on the batter's card. Let's use Ashby pitching to Bagwell, as an example. Ashby's ratings are C/D/B, so check column 'C' for Home Runs, Triples, Doubles Singles and Errors; check column 'D' for Strike Outs; and column 'B' for Walks. If the roll does not fall into any row (such as 362 or 541), the ball was hit into the field for an out.
After a base hit, runners advance one base on a single and two bases on a double. Advanced players may refer to the "Advancing Base Runners on a Hit" chart for "Running Aggressively" alternatives, such as attempting to move from first to third on a single.
Refer to the "Advancing Runners on an Out" chart to find out what happens to the runners on an out.
Making things more Interesting
Like any traditional board games, there are possible winners and losers and although the gurus famous baseball game is principally wager free - sometimes adding an ante can make it that little bit more interesting amongst friends. So if youd prefer to enhance the odds a little and are bored of the traditional baseball betting (http://betway.com/sports-betting#/baseball/usa/mlb) you can also adapt the game slightly to account for wagers, Obviously you can create a pot beforehand, and winner takers all, or you can add timed intervals before each dice roll.
In case you were wondering... It's in there
The Guru's famous baseball game painstakingly simulates real baseball using the player's real stats, strategy options used by real managers, base running patterns as they really happen (such as it's more likely for a runner on second to score on a single with two out than with one or none) and realistic fielding impact. How much control do you have over base running in your old simulation game?
Myths about fielding
Poor fielding teams do not make more errors than strong fielding teams. We ran the numbers. Since 1950, the difference in team fielding average between the 5th and 95th percentile is less than 1%. Any game relying on increased errors for poor fielding teams ruined the simulation. Great fielding is evidenced by the number of hits prevented and number of doubles plays turned.
Myths about the value of offering lots of pitcher grades
Don't believe the hype. Games bragging about offering thirty pitching grades instead of five can be misleading you into thinking they provided greater accuracy in their simulation. The Guru's simulation rely's on a three-dice system offering 216 possibilities in any given at bat as opposed to two dice systems offering only 36 possibilities. In a flawed system like that, offering 500 pitching grades wouldn't make a difference. Finally, to account for rare pitching performances, pitching grades 'A+' and 'F' were added along with special instructions on how to use them.
The Theory of Relativity
All pitching grades are based on performances relative to that season's league averages. Why is this important? First, since the dawn of the DH, a pitcher in the AL is more effective than a pitcher in the NL with the same e.r.a., and this simulation accounts for that. Second, let's say that in a given season many more runs are scored than usual, such as in 1998 when McGwire hit 70 home runs. That would cause pitcher's ratings to be worse than normal. To simulate McGwire's performance, he needs to face average pitching. If he faces pitchers whose ratings are mostly below average, the adjustments on his card will cause him to hit more homers than he did in real life, which is a common problem found in flawed simulations.
Ease of play
Making the game easy and fun to play was the Guru's number one priority. So, the pitching grades are right on the batter's card, eliminating the need for lookup charts to find out what happened. Did that ruin the game's accuracy? Nope!
No sense in hiding. The Guru's game is so good that he invites you to buy and compare the competition's game! List of other simulations