Advancing Runners on a Hit
Runners advance one base on a single and two bases on a double,
check below to see if runners advance an extra base
Assume "Running Conservatively"  unless the offense declares "Running Aggressively."
Hit & Run - always declared as "Running Aggressively" and add two grades to running rating.
Note:  A outfielder rated Arm+ drops the "Run" rating by one grade, Arm- adds one grade.
Advancing from First to Third on a Single
Running Leftfield Centerfield Rightfield
To Third A B C A B C A B C
AAA 111-234 235-245 246-256 261-455 456-512 513-516 521-645 646-655 656-666
AA 111-231 232-242 243-256 261-451 452-463 464-516 521-642 643-652 653-666
A 111-224 225-234 235-256 261-443 444-455 456-516 521-634 635-645 646-666
B 111-215 216-225 226-256 261-432 433-445 446-516 521-621 622-636 641-666
C 111-166 211-216 221-256 261-422 423-435 436-516 521-616 621-631 632-666
D 111-161 162-212 213-256 261-412 413-424 425-516 521-611 612-625 626-666
E 111-151 152-161 162-256 261-355 356-412 413-516 521-561 562-611 612-666
Scoring from Second on a Single and Scoring from First on a Double
Running Leftfield Centerfield Rightfield
Home A B C A B C A B C
AAA 111-242 243-252 253-256 261-455 456-512 513-516 521-652 653-662 663-666
AA 111-234 235-245 246-256 261-451 452-463 464-516 521-645 646-655 656-666
A 111-231 232-242 243-256 261-443 444-455 456-516 521-642 643-652 653-666
B 111-222 223-233 234-256 261-432 433-445 446-516 521-632 633-643 644-666
C 111-213 214-224 225-256 261-422 423-435 436-516 521-624 625-634 635-666
D 111-164 165-215 216-256 261-411 413-424 425-516 521-615 616-625 626-666
E 111-154 155-164 165-256 261-355 356-412 413-516 521-564 565-614 615-666
  Results - Running  Aggressively   Results - Running  Conservatively
  Safe, batter and other runners      
A advance one extra base.   A Lead runner is safe, others hold.  
  Lead runner is out, batter and      
B other runners advance one extra   B Runners hold, lead runner  
  base.  If two out, all advance.     takes extra base if two out.  
C Lead runner is out!  Others hold.   C All runners hold.    
Copyright © 2001 BaseballGuru.com. All Rights Reserved
Advancing Runners on an Out
Roll on this chart when the result is an out (not a 'K') and runners are on base.
A roll from     Outfield   A roll from 263-324
111-262 is an Power ADV 3S HOLD is an Infield Fly Out.
Outfield Out. E 111-115 116-215 216-262    
Find the power rating D 111-126 131-224 225-262 263-321 Runners hold.
on the batter's card C 111-134 135-226 231-262 322-324 Line out into as
and determine the B 111-143 144-232 233-262   many as possible.
result from this chart. A 111-154 155-236 241-262      
A roll is from Batter Runner on First Base Runners Not Forced
325-666 is an Running FC DP* ADV DP* ADV HOLD
Infield Ground Out. AAA 325-442 443-516 521-666 325-326 331-463 464-666
Find the batter's AA 325-432 433-516 521-666 325-326 331-455 456-666
running rating A 325-423 424-516 521-666 325-326 331-452 453-666
and determine the B 325-366 411-516 521-666 325-326 331-443 444-666
result from this chart. C 325-355 356-516 521-666 325-326 331-434 435-666
D 325-343 344-516 521-666 325-326 331-425 426-666
E 325-325 326-516 521-666 325-326 331-414 415-666
  Results - Advancing Runners on an Out Fielded the Ball - Roll
    Pos Fly Ground
3S Batter out, runner on third scores, others hold.   LF 111-256  
FC Safe at first, fielder's choice runner out at second. CF 261-516  
  Others advance one base. RF 521-666  
DP Double Play!  Lead runner out, other advance one base. If bases 1B 111-122 123-221
  were loaded, lead runner scores, runner out at third instead. 2B 222-242 243-365
    SS 366-426 427-554
ADV Batter out at first, others advance one base. 3B 555-566 611-663
    P 664-664
HOLD Batter out at first, runners hold. C 665-665 666-666
See exceptions in the directions
* Double Play Adjustment for Advanced Players:
 Determine your team DP rating. For example, if your team has two DP+ and one DP- , the team DP rating is +1.
Team DP is +2 or greater, drop three grades from the batter's running rating. If the batter was 'D' or 'E'
     then the result is line out into as many as possible, triple play if applicable!
Team DP is +1, drop one grade from the batter's running rating. If the batter was 'E'
     then the result is line out into as many as possible, triple play if applicable!
Team DP is -1, add one grade to the batter's running rating. If the batter was 'AAA' then the result is FC.
Team DP is -2 or less, add three grades to the batter's running rating. If the batter was 'A' or higher then FC.
Copyright © 2001 BaseballGuru.com. All Rights Reserved
Special Events
Use this chart on a roll of 663-665 on the batter's card
               
Roll   Event              
111-125   Rain delay, if game is in the bottom of the 5th or later, game rained out.
126-213 Batter hit by pitch!  Bench clearing brawl ensues!  Roll on injury chart to determine
    which player is ejected during the fight.
214-222   Batter hit by pitch and injured.  Check the duration of the injury.
223-231 Balk! Runners advance one base. Ball, roll again on batter's card. Pitcher drops
    one grade versus walks.
232-241 Balk! Runners advance one base. Strike, roll again on batter's card. Pitcher gains
    one grade versus strike outs.
242-255 Ball, maybe it was a spitball. Roll again on batter's card. Pitcher drops one grade
    versus walks for this at bat.
256-315 Strike, maybe it was a spitball. Roll again on batter's card. Pitcher gains one grade
    versus strike outs for this at bat.
316-342 Ball hit to left field corner, single, runners advance two bases, batter out
    trying for second. If there were 2 outs, single clears bases, batter remains at first.
343-435   Wild pitch! Runners advance one base.
436-524   Passed ball! Runners advance one base.
525-526   Lead runner tagged. Fooled by the hidden ball trick!
531-532 Batter hits ball 450 feet just foul. Bat confiscated to be checked for cork. Roll again
    on batter's card. Pitcher gains one grade versus strike outs for this at bat.
533-534   Fan interference on what might have been a Home Run. Batter out. Runners hold.
535-536   Bat confiscated for excessive pine tar.
537-561   Rain delay, when play resumes subtract one inning current from pitcher's endurance.
562-563   Double. Batter called out for missing first base, then ejected for disputing umps call.
564-666   Batter hit by pitch!            
Injury
Use this chart on a roll of 666 on the batter's card or if directed by another chart
Roll to determine the duration of injury. See "Inj" rating on player's card.
         
  Roll   Injured   - N +   Duration*  
111-144   Pitcher   111-245 111-164 111-131    Remains in game  
145-222   C   246-444 165-264 132-151    Rest of game  
223-255   1B   445-564 265-361 152-231    Two games  
256-333   2B   556-641 362-444 232-314    Three games  
334-366   3B   642-662 445-524 315-366    Four games  
411-444   SS   663-666 525-561 411-451    Five games  
445-522   LF     562-634 452-524    Six games  
523-555   RF     635-654 525-554    Seven games  
556-633   CF     655-663 555-616    Nine games  
634-666   Batter     654-666 621-636    Twelve games  
            641-656    Fifteen games  
            661-666    Twenty games  
*  The first games a player misses is the game in which the injury occurred.
Copyright © 2001 BaseballGuru.com. All Rights Reserved
Offensive Strategy
Roll on the batter's card for Hit & Run and check this chart for adjustments
Roll on these charts instead of the batter's card for Sacrifice or Squeeze Play
Hit & Run Runner      Use batter's card to hit away.  Runner on first gains  
Use only with less on first      two grades no matter what his rating.    
than 2 out and AAA      Runner advances automatically.    
runners on first AA      Runner advances safely on normal and weak arms.  
or first & third A      Runner advances safely on a weak arm.     
Use this chart Die Roll      This replaces the "Advancing Runners on an Out" chart
instead of the 111-323      Groundball - out at first, runners advance one base.  
"Advancing 324-366      Line drive - lead runner is doubled off base.  
Runners on an 411-414      Line drive - as above, if 2B or 1B is DP+ triple play!  
Out" chart. 411-422      Line drive - as above, if 3B or SS is DP+ triple play!  
423-453      Pop fly - runners hold.      
454-666      Any 'D' or 'E' runner is doubled off by a Arm+ OF  
StrikeOut      Roll for steal results of lead runner.    
Sacrifice Batter's          
Running Safe Sac FC Hold DP
AAA 111-221 222-542 543-643 644-661 662-666
AA 111-164 165-536 541-642 643-661 662-666
A 111-153 154-533 534-641 642-661 662-666
B 111-136 141-526 531-636 641-656 662-666
C 111-124 125-525 526-636 641-656 661-666
D 111-112 113-522 523-635 636-656 661-666
E 111-111 112-522 523-635 636-656 661-666
Squeeze Play Batter's            
Use only with Running Safe Sac Hold FC Miss DP
runner on AAA 111-251 252-366 411-461 462-643 644-662 663-666
third base. AA 111-234 235-356 361-452 453-642 643-662 663-666
A 111-223 224-346 352-445 446-641 642-662 663-666
B 111-166 211-336 341-436 441-636 641-656 661-666
C 111-154 155-331 332-432 433-636 641-661 662-666
D 111-142 143-321 322-424 425-635 636-661 662-666
E 111-133 134-313 314-422 423-634 635-656 661-666
    Results for Sacrifice and Squeeze Play      
Safe   Batter beats out bunt, runners advance one base.      
Sac   Batter thrown out, runners advance one base.      
FC    Batter is safe, lead runner is out; others advance one base.    
Hold   Batter pops out,  runners hold.          
DP   Batter pops out into double play, lead runner is out; others hold.    
Miss   Batter misses pitch. Check steal results.        
Copyright © 2001 BaseballGuru.com. All Rights Reserved
Defensive Strategy
Roll on these charts before the batter swings
Attempt Pickoff Die Roll   Pick-off Attempt      
Use this chart to 111-652 Lead runner is safe.  Subtract one grade from
try to prevent   "Steal" rating.  If no steal attempt is made, the
a stolen base.   fielder covering the base for the pick-off  
    attempt becomes a minus fielder for this at bat.
652-666   Lead runner is out.      
Infield In Running   3B /SS 2B/1B 3B /SS 2B/1B  
Use this chart to throw Home A B C D E F
the ball home instead of AAA 325-464 465-514 515-525 526-535 536-546 551-666
to first base on a ball hit AA 325-453 454-464 465-514 515-525 526-535 536-666
to the infield to prevent A 325-443 444-453 454-464 465-514 515-525 526-666
the runner on third B 325-425 426-436 441-452 453-463 464-513 514-666
from scoring. C 325-412 413-422 423-433 434-443 444-453 454-666
D 325-354 355-364 365-415 416-425 426-436 441-666
E 325-336 341-351 352-361 362-412 413-422 423-666
    Infield In Results - Running  Aggressively      
A   Safe at home!  Batter is safe at first, runners advance one base.    
B Single through infield, runners advance one base only.  If either 3B+ or SS+  
    runner is out at home, batter is safe at first, others advance one base.  
C Single through infield, runners advance one base only.  If either 2B+ or 1B+  
    runner is out at home, batter is safe at first, others advance one base.  
D Single through infield, runners advance one base only.  If either 3B+ or SS+  
    runner is out at home, batter is safe at first, others advance one base.  
E Single through infield, runners advance one base only.  If either 2B+ or 1B+  
    runner is out at home, batter is safe at first, others advance one base.  
F   Out at home!  Batter is safe at first, runners advance one base.    
    Infield In Results - Running  Conservatively      
A, F   Batter out at first, runners not forced hold.        
   B, C, D, E Same as Running Aggressively          
Outfield In - Not before 9th Inning Outfield Deep / Guard Lines
Use this chart to prevent a run from scoring Use this chart to prevent a double.
on a single. Many outs become doubles. Many outs become singles.
Roll on this chart if batter makes a single Roll on this chart if batter makes a double
or an out not resulting from a strikeout or an out not resulting from a strikeout
Batters New Result Batters New Result
Card Out Single Double Card Out Single Double
Single 111-546 551-556 561-666 Double 111-366 411-556 561-666
Out 111-521 522-524 525-666 Out 111-466 511-556 561-666
Copyright © 2001 BaseballGuru.com. All Rights Reserved
Base Stealing
Roll on this chart before the batter swings and after any defensive strategy
When attempting a double steal, assume that the lead runner is
the one stealing and any trailing runner automatically gets his base.
Use this chart Steal Steal Second Steal Third Steal Home
with a catcher Rating Safe Out Safe Out Safe Out
rated Arm+ AAA 111-555 556-666 111-366 411-666 111-314 315-666
AA 111-541 542-666 111-361 362-666 111-265 266-666
A 111-522 523-666 111-352 353-666 111-255 256-666
B 111-444 445-666 111-333 334-666 111-241 242-666
C 111-366 411-666 111-314 315-666 111-222 223-666
D 111-333 334-666 111-255 256-666 111-163 164-666
E 111-155 156-666 111-141 142-666 111-124 125-666
Use this chart Steal Steal Second Steal Third Steal Home
with a catcher Rating Safe Out Safe Out Safe Out
without any AAA 111-614 615-666 111-425 426-666 111-314 315-666
Arm rating AA 111-555 556-666 111-416 417-666 111-265 266-666
A 111-536 541-666 111-366 411-666 111-255 256-666
B 111-463 464-666 111-352 353-666 111-241 242-666
C 111-425 426-666 111-333 334-666 111-222 223-666
D 111-352 353-666 111-314 315-666 111-163 164-666
E 111-214 215-666 111-155 156-666 111-124 125-666
Use this chart Steal Steal Second Steal Third Steal Home
with a catcher Rating Safe Out Safe Out Safe Out
rated Arm- AAA 111-633 634-666 111-444 445-666 111-314 315-666
AA 111-614 615-666 111-435 436-666 111-265 266-666
A 111-555 556-666 111-425 426-666 111-255 256-666
B 111-522 523-666 111-366 411-666 111-241 242-666
C 111-444 445-666 111-352 353-666 111-222 223-666
D 111-366 411-666 111-333 334-666 111-163 164-666
E 111-233 234-666 111-214 215-666 111-124 125-666
Copyright © 2001 BaseballGuru.com. All Rights Reserved